16.46: World and Plot: The Only Constant is Change
In our world, the ostensibly "real" one (simulation theory notwithstanding), stuff is changing all the time. Why, then, do we see so many fantasy worlds whose once-upon-a-times seem timeless?
A more important question: how might we, as writers cognizant of the ubiquity of change, work that understanding into our writing? Can we make our fictional worlds more believable while retaining the elements of those worlds which first attracted us to them?
Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson
Liner Notes: The book series Howard couldn't remember the name of? The HELLICONIA trilogy, by Brian W. Aldiss.
Mary Robinette mentioned WX 14.30: Eating Your Way to Better Worldbuilding, which may make you hungry.