Uncharted, Roll Camera!: The Filmmaking Board Game, and Horizon Forbidden West - Ep146




00:00 - “I’ll allow a Magnum”.




08:34 - It’s been in development Hell, but Uncharted’s tale of stealing a lost treasure is fun. It stumbles here and there, but the thrill of seeing the series on the screen, and some fleeting moments of excellence, means we’re excited for the inevitable sequel.




19:00 - The Blustery Day.




27:09 - Being back in the world of Aloy is lovely, as long as you’ve played the first game… and we have, so we’re really enjoying Horizon Forbidden West. And gosh it looks glorious with some incredible acting and character animations.




35:06 - High Score lets you gamble in a safe space (it’s a push your luck dice game), with that typical level of polish and quality you’d expect from Reiner Knizia and Kosmos.




39:43 - Almadi is from Funnyfox, via Hachette, and while it’s a teensy bit like Carcassonne, a smidgen like Wingspan, but it’s definitely its own experience.




44:42 - Roll Camera!... oh my word. This is quite possibly the most well-implemented themes-to-mechanics board game we’ve played. Completely co-operative, it’s your job to make a “successful” film from five scenes… but what does “successful” mean?




54:37 - Taking a moment to say thank you.




56:36 - Paratopic is an absurdly high quality cheap thrill from Arbitrary Metric and Baltoro Games. It’s smart and creepy, with looks ripped straight out of the late PS1/N64 era, and Silent Hill sensibilities.




All that, and the origins of Poirot’s moustache, with Dan (@ThisDanFrost), Kris (@DigitalStrider), Peter (@XeroXeroXero), and Sam (@MrSamTurner).




Our Spotify Playlist is over on Spotify, and gathers together lots of great thematic music inspired by the stuff we talk about.




Links to where you can find us - StayingInPodcast.com




Note: sometimes we'll have been sent a review copy of the thing we're talking about on the podcast. It doesn't skew how we think about that thing, and we don't receive compensation for anything we discuss, but we thought you might like to know this is the case.