Why do we love Metal Gear Solid's Shadow Moses facility?
Welcome to the second episode in Metal Gear Solid podcast trilogy. This week John and Stace focus on Metal Gear Solid 1's Shadow Moses facility location and how it has come to occupy such a revered place in the history of great video game settings.
The space is a triumph of both level design and in creating an atmosphere of narrative realism and intrigue. Given how small the actual playing area is, how has Hideo Kojima and his team managed to achieve such a sense of scale and deliver so many different meanings? What is it about the facility that stands the test of time and has been so influential for other designers?
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