109 You Cannot Talk About Your Game Enough with Nic Rutherford

Solo UK indie Nic Rutherford is working on a game called Fringe Plant.

We discuss:

  • His decision to go full indie after having a good amount of savings
  • Think about the accessibility of your games such as subtitles, sound effects, or controller inputs
  • Ask questions asap to get answers asap
  • External entities can be a waste of time such as responding to emails to people who never answer back or waiting on the phone
  • Take some downtime as soon as you notice you are not being productive
  • Stream your game development to talk to people and build a rapport
  • Games are positive for the world, you are creating something for people to enjoy, relax, and feel good
  • Use Twitter!


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